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c 10 For the THRO~~IERS to eliminate the PLUG'S TAIL by hitting him below the waist with the ballo 2. Forthe players forming the horse to cooperate in preventing T}ffi TAIL from being hito ~la'llng Rule~ :. 18 Five pla.yers~ selected tobe the "PLUG1l (an old brokenC!l down horse), form a line i~ the center of the playing area by lN~kxH5 locking arms around the waists of the players in front of" them!) 20 The other players, designated as Throwers rO~l a large circle encloslng the play'~ng area.o 30 At the signal to begin. the Thrower who has possession of the ball attempts to hit the Plug's Tail (the player at the end of the lineo) If the ball coes not hi t the 11a11 below the wa1s t ~ it may be recovered by any other Thrower and again thrown at the 'J:al1o Play continues in this way wi th the Thrower nearest t he ball, a6\'ch tlme it does not legally hi t the Tail. recovering and t:b.,rowing it untll one Thrower succeeds in hitting the Tail be= low the waist with the bal1 0 50 When the ~ail 1s legally hit, he becomes a Thrower and the player who was in front of him becomes the Tallo The player who made the successful throw takes a place at the head of the line and the games proceeds as b ef'ore 0 60 A Thro\'i1el~ may step into the pla.ying area to recover the ball o However» to legally hit the Tail, the Thrower must be lutside the ple.ylng are'a when the ba.ll is throwno 70 If the Tail, in order to avoid being hit, releases his hold upon the player in front or h1ms he is considered to have been hito POM POM PULL AWAY ~- ...... ..-.. Two goal lines are marked of~ at either end o£ the playing areaQ All the players but one line up behind one goal lineo The odd player or fUltll ta.kes his place in the center or the playing area and calls: ~Pom Pom Pull Away Come 'J.way or I'll £etch you away 1 ft At that; signal all players run across the playing area to the opposite goal line, while '-It" tries to t ag as many as possibleo Those tagged join fIIIt" in the center for a repetition of' the game o Irhe plast perso:n. cught is "It" fox· the next Game 0
Object Description
Title | Administrative manual New Haven-Adams Township Park and Recreation, New Haven, Indiana |
Alternative Title | New Haven park |
Creator | New Haven-Adams Township Parks and Recreation (Ind.) |
Contributor | Greathouse, Keith |
Topic | Parks and Recreation |
Subject |
Parks--Indiana--New Haven--Management Recreation leadership Games |
Geographical Coverage | New Haven, Indiana |
Time Period | 1900-1999 |
Source | Print version: New Haven-Adams Township Parks and Recreation (Ind.). Administrative manual New Haven-Adams Township Park and Recreation, New Haven, Indiana. (New Haven, Ind.: New Haven-Adams Township Park and Recreation, n.d.), 54 p. |
Additional Availability | Print version might be available at IPFW Helmke Library. See online catalog. |
Rights | Copyright Indiana University-Purdue University Fort Wayne, 2006- . All rights reserved. May not be reproduced without permission. For information regarding reproduction and use see: http://cdm16776.contentdm.oclc.org/cdm/about/collection/p16776coll1/ |
Date Digitally Created | April 17 2012 |
Digital Publisher | Walter E. Helmke Library, Indiana University-Purdue University Fort Wayne |
Digitization Specifications | This pdf file was derived from 400 dpi, 1-bit, uncompressed TIFF images that were scanned from the originals using a Fujitsu 5750C scanner with Adobe Acrobat 9.0 Professional scanning software, black and white configuration. |
Content Type | Text |
Digital Format | text/pdf |
Collection | Fort Wayne Area Government Information |
Identifier | 30000122011541 |
File Name | 30000122011541.pdf |
Description
Title | Page 36 |
Transcript | c 10 For the THRO~~IERS to eliminate the PLUG'S TAIL by hitting him below the waist with the ballo 2. Forthe players forming the horse to cooperate in preventing T}ffi TAIL from being hito ~la'llng Rule~ :. 18 Five pla.yers~ selected tobe the "PLUG1l (an old brokenC!l down horse), form a line i~ the center of the playing area by lN~kxH5 locking arms around the waists of the players in front of" them!) 20 The other players, designated as Throwers rO~l a large circle encloslng the play'~ng area.o 30 At the signal to begin. the Thrower who has possession of the ball attempts to hit the Plug's Tail (the player at the end of the lineo) If the ball coes not hi t the 11a11 below the wa1s t ~ it may be recovered by any other Thrower and again thrown at the 'J:al1o Play continues in this way wi th the Thrower nearest t he ball, a6\'ch tlme it does not legally hi t the Tail. recovering and t:b.,rowing it untll one Thrower succeeds in hitting the Tail be= low the waist with the bal1 0 50 When the ~ail 1s legally hit, he becomes a Thrower and the player who was in front of him becomes the Tallo The player who made the successful throw takes a place at the head of the line and the games proceeds as b ef'ore 0 60 A Thro\'i1el~ may step into the pla.ying area to recover the ball o However» to legally hit the Tail, the Thrower must be lutside the ple.ylng are'a when the ba.ll is throwno 70 If the Tail, in order to avoid being hit, releases his hold upon the player in front or h1ms he is considered to have been hito POM POM PULL AWAY ~- ...... ..-.. Two goal lines are marked of~ at either end o£ the playing areaQ All the players but one line up behind one goal lineo The odd player or fUltll ta.kes his place in the center or the playing area and calls: ~Pom Pom Pull Away Come 'J.way or I'll £etch you away 1 ft At that; signal all players run across the playing area to the opposite goal line, while '-It" tries to t ag as many as possibleo Those tagged join fIIIt" in the center for a repetition of' the game o Irhe plast perso:n. cught is "It" fox· the next Game 0 |