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c CATCH O~ FISH OR FISHEm~AN'S NET e ...... This game may be played several ways 0 All of t he pupils except four line up on con side of the playing space, which represents the river bank. The four representing the net, stand about thirty feet away and join hands, racing the others. They callout, "Swim;t fishes, swimo" Those standing on the bank run across to the other side of the playground. where they. remain until the next cal10 Those who are caught join hands with the net and get ready for another catch of fishe (For large groups. it is best to have several small nets of a m number not exceeding ten players) G~ntin~euntl1 all are caughto A fish may not break throueh the net, but may escape only by dodging around the endso Should the net break the fish escape. This may be played by dividing the players into two equal groups 0 One will represent the fish and the other the not o The play goes on as in the above d~criptlono However. in this version, any ~ish caught is out of the ~ame until all are caught. The two groups alternate in playing the part of fish a.nd fish neto FROG IN THE MIDDL! One player is chosen for the frog, and sits in the center of the floor with his feet; crossed in tailor fashion. Where there are more than twenty players, it 1s well to have at least two such frogso The other players stand in a circle around the grog. repeating, tt'Frog in the sea, can't catch met" They dance forward toward the grog and ba.ck, tantalizing him and taking risks in going near him, the object or the game balns for the ~ frog to tag anyone of them, whereupon he changes places with such playerso The frog may not at any tL~e leave his sitting position until released by tagging another playero FOREST LOOKOU.T This is played in double circle formation with all players facing the cantero Those on the inside represent treeso Each member of the outslde circle takes his place behine one ot the trees o One player is selected as Rlookoutfto He takes his place in the center and sa.ys, "Fire in the mountainsl Runt Runl Runt" and begins clapping his handso All the players on the outside circle behind the trees begin running to the letto When they have gone around the circle once or twlce j the "lookout" suddenly stops clapping and ta.kes his place in f'ront of a treeo The runner do the same o The one who can find no tree becomes the new "lookout", and the former trees are now the runnerso At the end of each round of play the circle takes one step back to keep the circle its original sizeo. STrl,PS I All the players but one line u~ 8.§ainst the wall or 8. goal l~neo The odd player, chosen to th It stands in the center of the playing space with his back to the rest of the players. "It" closes his eyes and counts out loud to teno As he counts all the other players progress toward the opposite goal as far as they think they can in the allotted timeo As the names of any players
Object Description
Title | Administrative manual New Haven-Adams Township Park and Recreation, New Haven, Indiana |
Alternative Title | New Haven park |
Creator | New Haven-Adams Township Parks and Recreation (Ind.) |
Contributor | Greathouse, Keith |
Topic | Parks and Recreation |
Subject |
Parks--Indiana--New Haven--Management Recreation leadership Games |
Geographical Coverage | New Haven, Indiana |
Time Period | 1900-1999 |
Source | Print version: New Haven-Adams Township Parks and Recreation (Ind.). Administrative manual New Haven-Adams Township Park and Recreation, New Haven, Indiana. (New Haven, Ind.: New Haven-Adams Township Park and Recreation, n.d.), 54 p. |
Additional Availability | Print version might be available at IPFW Helmke Library. See online catalog. |
Rights | Copyright Indiana University-Purdue University Fort Wayne, 2006- . All rights reserved. May not be reproduced without permission. For information regarding reproduction and use see: http://cdm16776.contentdm.oclc.org/cdm/about/collection/p16776coll1/ |
Date Digitally Created | April 17 2012 |
Digital Publisher | Walter E. Helmke Library, Indiana University-Purdue University Fort Wayne |
Digitization Specifications | This pdf file was derived from 400 dpi, 1-bit, uncompressed TIFF images that were scanned from the originals using a Fujitsu 5750C scanner with Adobe Acrobat 9.0 Professional scanning software, black and white configuration. |
Content Type | Text |
Digital Format | text/pdf |
Collection | Fort Wayne Area Government Information |
Identifier | 30000122011541 |
File Name | 30000122011541.pdf |
Description
Title | Page 37 |
Transcript | c CATCH O~ FISH OR FISHEm~AN'S NET e ...... This game may be played several ways 0 All of t he pupils except four line up on con side of the playing space, which represents the river bank. The four representing the net, stand about thirty feet away and join hands, racing the others. They callout, "Swim;t fishes, swimo" Those standing on the bank run across to the other side of the playground. where they. remain until the next cal10 Those who are caught join hands with the net and get ready for another catch of fishe (For large groups. it is best to have several small nets of a m number not exceeding ten players) G~ntin~euntl1 all are caughto A fish may not break throueh the net, but may escape only by dodging around the endso Should the net break the fish escape. This may be played by dividing the players into two equal groups 0 One will represent the fish and the other the not o The play goes on as in the above d~criptlono However. in this version, any ~ish caught is out of the ~ame until all are caught. The two groups alternate in playing the part of fish a.nd fish neto FROG IN THE MIDDL! One player is chosen for the frog, and sits in the center of the floor with his feet; crossed in tailor fashion. Where there are more than twenty players, it 1s well to have at least two such frogso The other players stand in a circle around the grog. repeating, tt'Frog in the sea, can't catch met" They dance forward toward the grog and ba.ck, tantalizing him and taking risks in going near him, the object or the game balns for the ~ frog to tag anyone of them, whereupon he changes places with such playerso The frog may not at any tL~e leave his sitting position until released by tagging another playero FOREST LOOKOU.T This is played in double circle formation with all players facing the cantero Those on the inside represent treeso Each member of the outslde circle takes his place behine one ot the trees o One player is selected as Rlookoutfto He takes his place in the center and sa.ys, "Fire in the mountainsl Runt Runl Runt" and begins clapping his handso All the players on the outside circle behind the trees begin running to the letto When they have gone around the circle once or twlce j the "lookout" suddenly stops clapping and ta.kes his place in f'ront of a treeo The runner do the same o The one who can find no tree becomes the new "lookout", and the former trees are now the runnerso At the end of each round of play the circle takes one step back to keep the circle its original sizeo. STrl,PS I All the players but one line u~ 8.§ainst the wall or 8. goal l~neo The odd player, chosen to th It stands in the center of the playing space with his back to the rest of the players. "It" closes his eyes and counts out loud to teno As he counts all the other players progress toward the opposite goal as far as they think they can in the allotted timeo As the names of any players |